Soundbytes Podcast

1
Jul

Soundbytes Podcast - EP 20 - Sanken and Gators

Hello! Welcome back to episode twenty of our monthly podcast about games and game audio. It's just me this time, Barney, as Derek is away helping PowerUp Audio at SGDQ. I took the opportunity to explore some recordings I've made recently of a Tesla, various interesting experiments with the Sanken CO-100k, and I also dig into the Gators library from Pro Sound Effects. Pro Sound Effects were kind enough to sponsor us for this episode and allow us to check out this fantastic collection of Alligator recordings. 

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Summer Games Done Quick

PowerUp Audio

Tesla Model S

How does an Electric Car work ? | Tesla Model S

Sanken CO-100k

Gators by Pro Sound Effects

Creature Sound Design Insights from David Farmer on ASoundEffect Blog

Behind the intensive, years-long recording process for Gators on Pro Sound Effects Blog

Develop Conference Audio Track - Thursday 12th of July

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8
Jun

Soundbytes Podcast - Special Episode - Interview with Mattia Cellotto

Hello! Welcome to a special episode of Soundbytes! We sat down and chatted with sound designer and field recordist Mattia Cellotto, about his new library, Animal Hyperrealism Vol I. Mattia talked about his beginnings in sound design, his current work, and delved into the incredible story of how this library was created. A huge thanks to Mattia for taking the time to chat to us.

You can follow Mattia on Twitter here: @mattiacellotto and buy his new library here.

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Sanken CO 100k

Zaxcom Maxx

Animal Hyperrealism Vol I Library Video

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1
Jun

Soundbytes Podcast - EP 19 - Interview with Nick von Kaenel

Hello! Welcome back to episode nineteen of our monthly podcast about games and game audio. This month we talk got to sit down with the brilliant Nick von Kaenel, of Respawn Entertainment, and to discuss Nick's background, current work on the Respawn Star Wars project, and we delved into some of Nick's knowledge of mobile audio. Nick is a brilliant sound designer and we are very glad to have him on the show.

You can follow Nick on Twitter here: @nickvonkaenel, and you can check out his work on his site, here.

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Respawn Entertainment

Sony Vegas

Star Wars: Galaxy of Heroes

Nick's Viral Car Sound Design Tutorial

Antresol

Reel ADT

Manipulator

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1
May

Soundbytes Podcast - EP 18 - Alien Day

Hello! Welcome back to episode eighteen of our monthly podcast about games and game audio. This month we talk UE4 demo development, we evaluate the work of Ridley Scott, subtlety and nuance, and answer a bunch of listener questions. 

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Foley in Alien Isolation - GDC Talk

Alien Day

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1
Apr

Soundbytes Podcast - EP 17 - To San Fran and Back

Hello! Welcome back to episode seventeen of our monthly podcast about games and game audio. This month we talk about GDC adventures, Derek's new workstation build, a LOT of random chit-chat, and Barney delves into his current obsession with tape and Nagra.

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

GDC / GDC Vault

Platform by Output

Vertical Mouse (this one is super good)

Pro Sound Effects: The Next Odyssey Is Coming

The BBC Complete Sound Effects Library

Game Audio North - York UK, 7th April

 

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1
Mar

Soundbytes Podcast - EP 16 - Pree Gee Dee Cee

Hello! Welcome back to episode sixteen of our monthly podcast about games and game audio. This month we talk; our recent library releases, the fast approaching GDC, Udemy, Nagra, and then we delve into the topic of maintaining motivation for work, and touch a little on imposter syndrome. 

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Granular by Barney Oram

Bleeps, Sweeps and Creeps by Derek Brown

The Unreal Engine Developer Course - Learn C++ & Make Games on Udemy

Nagra IV-S

GDC Audio Track

 

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1
Feb

Soundbytes Podcast - EP 15 - The Odyssey Collection: Essentials Deep-Dive

Hello! Welcome back to episode fifteen of our monthly podcast about games and game audio. We're incredibly excited to be bringing this month's episode to you with the help of Pro Sound Effects, who are very kindly sponsoring us. They provided us with a couple of copies of the fantastic Odyssey Collection: Essentials library, which we checked out and discuss in this episode. Barney also dived in and had a go at using the library to design a cool gunshot sound, which you can hear in the episode. Additionally, we talk audio tests for sound design gigs.

A big thanks to Pro Sound Effects for supporting us - we had a lot of fun exploring this fantastic library. The Odyssey Collection: Essentials is an amalgamation of the 30+ years of recordings made by Hollywood legends Richard L. Anderson and Mark Mangini, who have worked on titles like; Blade Runner 2049, Mad Max: Fury Road, Transcendence, Anchorman, Madagascar, Edward Scissorhands, Raiders of the Lost Ark, Gremlins ... and many, many more. It's an honour to be able to dip into this incredible legacy of sound, and share our thoughts on the podcast. 

The Odyssey Collection: Essentials is a fantastic first generalist library for professionals, newcomers and freelancers alike, and Pro Sound Effects also support freelancers with their Freelancer Program, which offers benefits like up to 60% off on libraries and software, and sound tutorials - and it's free to join. If you like what you hear of The Odyssey Collection, you can pick up a surround explosions library from Mark Mangini and Richard L. Anderson called Detonate for just $19 - only through the Freelancer Program.

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Here's a bunch of cool stuff to read and listen to about Mark, Richard and The Odyssey Collection:

Why An Award-Winning Sound Designer is Releasing His Life's Work

Setting The Studio on Fire: Recording Sounds for Raiders of the Lost Ark

The Sound of Blade Runner 2049

Building Sonic Worlds: Mark Mangini on the dynamic, immersive sound of Blade Runner 2049

Mark Mangini's Blog: The Alcehmy of Sound

SoundWorks Collection Podcast: Mark Mangini - Sound Designer of Mad Max: Fury Road and Black Mass

Pensado's Place: Academy Award Winning Sound Designer Mark Mangini

LA Sound Group Presents: Mark Mangini

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1
Jan

Soundbytes Podcast - EP 14 - Holiday Special

Hello! Welcome back to episode fourteen of our monthly podcast about games and game audio. This month we talk about Derek's first indie title, games we're playing, some recording we've been doing, and we announce the winners of our holiday competition! This month we decided to do our own little segments about our recent recording adventures, Derek discussing his homemade Elektrosluch, and Barney talking about some wind recordings he's made recently. 

The winners of our holiday competition ARE:

Nich Mebane (@Sweet_Niche) has won any library from A Sound Effect worth up to $100!

Willy McCarter (@WillyMcCarter) has won Ringing Rocks by Thomas Rex Beverly!

Villem Rootalu (@Vileem) has won rOtation by Collected Transients!

And all three will receive a copy of Barney's AND Derek's libraries! (when we finish them)

A HUGE thanks to all who tweeted with answers, and an extra special thanks to A Sound Effect, Thomas Rex Beverly and Collected Transients for supporting us and the podcast by supplying some fantastic prizes.

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

PowerOrb Neon

LOM's Elektrosluch

Alan Splet and Ann Kroeber's Cinematic Winds

 

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1
Dec

Soundbytes Podcast - EP 13 - Mana-Mana

Hello! Welcome back to episode thirteen of our monthly podcast about games and game audio. We're back after a short break! It's been a whole year since we started this crazy thing and we're so thankful to you all for listening! In this episode we discuss the pressures of the games industry, the Battlefront 2 backlash, sound design warm-ups, practicing Wwise, and why the best Christmas music is by Elvis. 

As we're celebrating our 1-year anniversary, and also with Christmas and New year rapidly approaching, we're excited to announce our holiday competition! We've reached out to some good friends of the podcast and put together some cool prizes that you can win - all you need to do is listen out for the competition question in the episode, and tweet your answers to the podcast twitter account! First three people with the right answers will win - winners will be announced in the January episode!

Up for grabs we've got;

first prize - Any library from A Sound Effect worth up to $100 (ex VAT) !!

second prize - Ringing Rocks Library by Thomas Rex Beverly!

third prize - rOtation by Collected Transients!

And all three winners will receive a copy of Barney's upcoming debut library - when it's ready !! :)

a HUGE thanks to Asbjoern from A Sound Effect, Thomas Rex Beverly and the good people at Collected Transients - please go and support them. You can visit the A Sound Effect website, as well as their Facebook page and Twitter; Thomas has his own site, and you can follow him on Facebook and Twitter; and you can check out Collected Transients site, as well as follow them on Facebook and Twitter. We're so grateful for these guys helping us out, we hope you go and invest in their work!

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

A Sound Effect: Behind the Delightfully Vintage Sound of 'Cuphead' - with Samuel Justice

Kotaku: A Guide To The Endless, Confusing Star Wars Battlefront II Controversy

gamesindustry.biz: EA buys Titanfall studio Respawn

Damian Kastbauer's The Wwise Project Adventure

Game Audio London Xmas Drinks - Dec 2nd, London UK

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1
Oct

Soundbytes Podcast - EP 12 - Middleware Madness

Hello! Welcome back to episode twelve of our monthly podcast about games and game audio. In this episode we talk industry news, middleware, and answer a few questions. 

Hosted by: 

Derek Brown - @subwoofersub
Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

EuroGamer: 'The doors close on The Chinese Room - for now'

FMOD (Firelight Technologies)

Wwise (AudioKinetic)

Unreal Engine - UE4 (Epic Games)

The Future of Audio in Unreal Engine | GDC 2017 - Aaron McLeran

 

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